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GURPS Power-Ups 4: Enhancements incorporates every new general enhancement published for GURPS as of fall Your support of the author’s rights is. An e23 Sourcebook for GURPSSTEVE JACKSON GAMESStock # Version March Written by JASON PK LEVINEIllustrated by. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.

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When the attack hits, everyonewithin 5 dice of fragmentationdamage yards is attacked with effec-tive skill 15, modified by range penal-ties enhanements the point of impact.

Note that some levels have two equally limitingeffects; you must choose which alternative applies when buy-ing this enhancement.

The really nice thing about this book is that enhancements include a really helpful rating, a scale that shows how closely one should watch the use of an enhancement for world shaking abuse potential. Each level of thisenhancement shifts this immunity down one level on the chartbelow. The GM may allow exceptions to this restriction, to reflectfoibles or drawbacks that only apply to this one weapon, butthere are a few special rules: Impulse Buys Cheat Sheet.

Unlikely to cause any problems.: First, anyadvantage with Cosmic has fulleffectiveness against it. This bestows enhancekents effects ofthe advantage, not the ability to use it. Follow the complete Dungeon Fantasy line for even more dungeon-crawling fun. Impulse Buys — Discover new and different ways to gkrps character points to give you a crucial — but temporary — edge!

This typeof treatment must exist in the cam-paign setting, and cannot be rare orunique; requires natural herbalpreparations to heal is fine, butrequires the leaves of a flower thatonly grows in Tibet is not.

Mental Defense Only enhancement, Sean Punch 45 pages. This is meant to aidGM guidance, not supplant it; in particular, theres no simpleway to rate combinations of enhancements. With GM permis-sion, this can be generalized to other traits.


If hes ableto power-upps the attack coming even if it bouncesbehind him first he may still defend, but power-usp per bounce. Privacy Policy Contact Us.

GURPS 4e – Power Ups 4 – Enhancements.pdf

The subject mayalways try to resist, even if his effective resistance is less than 3 due to penalties from high levels of Affliction, previousattacks, etc. You have to make control rolls when turning quickly orencountering hazards.

Forget those spam e-mails promising enhancement; this is the real deal! Box, Austin, TX You are exempt fromcontrol rolls and can turn on a dime, without concern foracceleration. I wouldnt sweat it. Halve DX and round down, then multiply it by5 to find the point cost.

When such an offense comes up againstCosmic defense, however, handle it as if neither side had Cosmic;the defense protects normally. Preview of the PDF. Cosmic options are cumulative. Adventurers gave you powerful delvers who could cut a swath through the world and take its stuff.

Super Attribute enhancement, Attack advantages must also have Variable. Her dagger does 3d-2impaling. Its likea massive upsurge of energy. If the base attack does burningdamage or has the Incendiaryenhancement, the fragments areincendiary at no extra cost.

Second, youmust specify a category of treat-ment that works normally. Pyramid, Power-Ups, power-pus, and the names of all productspublished by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. If the initial attack misses,reroll it one second later, using the same effective skill as on thefirst attempt.

GURPS Power-Ups 4: Enhancements

They enhancemsnts impaling damage. As such, the GM should be carefulwhen vetting an ability based on a heavily enhanced advantage. A Cosmic active defense can be used even when the rulesstate that such a defense isnt possible against a particulartype of attack not just to stop Cosmic attacks!


If damage exceeds DR, they make an opening largeenough to step through. Things do get more complex when an attack has ST-Based and one ormore enhancements that affect the attacks ability to damage things or theeffects of powed-ups damage: Doing so halves the basic damage,rounding down; e.

If all of the enhancements being added would only apply to onemode e. However, some ability concepts call forthese enhancements to lose effectiveness as the advantageincreases in power. By itself, thisenhancement only covers the nuisance of being heavier e. Unlike Disadvantage Lamethis evenaffects subjects who slither, fly, swim, etc. The book is mostly data or content, with a bit of rules at the beginning, with a teeny bit of guidance, and almost zero in terms of fluff.

This does not allow you tomake hairpin turns at fullspeed use Cosmic, Complete maneuverability for thatbutyou can approach a point at full speed, stop and change facing,then zoom away on your next turn.

To better overcome your targetsresistance in a Quick Contest, raise your own activation rollusing Reliable p.

Kaytee wants toadd Double Blunt Trauma toher fine thrusting broad-sword. You just need it for step 4.

Your attack damages weapons it parries or that parry it. On a carrier attack, all forms of Cosmic raise the cost enhqncements on the follow-up attack. The above version of Affects Others is for movement abili-ties e. Your attack completely ignores allDR, whether natural or from armor but if the target has aMind Shield, treat it as providing DR equal to its level.

A hero may wish to add an ArmorDivisor gkrps his punches which seems problematic when his ST10 was free!