Green Ronin Publishing is dedicated to the art of great games. We create award- winning tabletop roleplaying games, card games, and fiction. Green Ronin continues to thrive under his leadership, publishing roleplaying games like Mutants & Masterminds, DC Adventures, and A Song of Ice and Fire. I own the Master Class book the Psychic’s Handbook by Green Ronin. My problem: it’s written for 3e; so i’ve been trying to convert it over to.
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The front cover illustration is great piece of gamer art and a good summary of the masterclazs as a whole. This paged Handbook introduces the avatar class, a class that has 5 pages spent on it before we roll onto the new magic and then new celestials, planar creatures and even archangels. The single most important thing a RPG supplement needs to achieve is to do what it sets out to do.
It needs to do what it says on the tin. The Avatar is a divine summoner. The class works for me. The Avatar archetypes, ways to play the class, inject depth into character right from the start.
There are a small handful of new feats. There are new spells. I adore the new Banner Spells. Banner spells are only active while the caster is holding the magically summoned banner; this means disarming the caster can dispel them but it also means that cancelling the spell is a mawterclass action. The Banner of Perdition is a translucent white banner with a greeen, shifting flame in the centre.
Additionally a touch attack with the banner does 1d6 of holy damage per level up to 10d6 to all evil creatures in a foot radius.
Green Ronin Publishing
Not all the spells in the 5-paged New Spells chapter are banner spells but there are enough of them to turn this great idea into a campaign feature.
At page 20 the book starts its page beastiary of celestials, upper plane creatures, angels and templates. I like the whole idea of a Sublime template gresn a good creature favoured with a certain nobility of purpose. The Celestials introduced in the book have a really clever shtick.
Each one is something of the embodiment of a good trait. The Lathar, a large six-legged hound a great riding animalis the embodiment of loyalty for example.
The Lathar is fanatically loyal. It can teleport out of battle but if its companion refuses to leave the fray, if its companion insists on fighting to the death then so will the Lathar.
The Avatar’s Handbook
If its companion turns evil then the Lathar still remains loyal. The Lathar is loyalty. The very next creature in the chapter is the Martrym and you can guess already that these little things are the embodiment of sacrifice, of martyrdom. When the going gets tough or even when it seems right these creatures do sacrifice themselves and has it happens this can be used as a supernatural ability that bestows a gift on an ally.
The flipside, of course, is that this is supposed to be a book about the Avatar summoners; perhaps we should have had Avatars of loyalty, self-sacrifice and forgiveness. Chapter Four presents the Creatures of the Upper Planes and these are powerful Good aligned creatures without the embodiment shitck. There are less powerful creatures too. I do have enough at hand to know just how tempting it is to go buy those two books and find out.
The Avatar’s Handbook
Beings of this power CR 36, 35 need two pages or so for their stats, equipment and spells. Avatars and Druids is an interesting relationship; is it natural to call a Living Flamestrike to save you from a Gnoll ambush in the dark woods? What happens to Avatars who use their powers irresponsibly? Perhaps there are special rites and rituals an Avatar can perform to summon a more powerful ally than usual?
Despite this hiccup there is more than enough in the Handbook to justify its purchase.
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